State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top Educational Games in Australia for Q1 2022

In the first quarter of 2022, the top 5 educational games in Australia showed varied performance in downloads, revenue, and active users. Data provided by Sensor Tower highlights these trends.

Top Educational Games in Australia for Q1 2022

The first quarter of 2022 saw notable trends in the performance of the top five educational game applications on a unified platform in Australia. Here's a detailed look at their weekly downloads, revenue, and active users.

Toca Boca World experienced fluctuations in weekly revenue, peaking at approximately $148K in the week of January 24, followed by a dip to around $69K in mid-February. Downloads were relatively stable, with a high of 16.9K in the first week of January, tapering off to around 10.3K by the end of March. Active users saw a slight decline from about 155K at the start of January to approximately 142K by the end of the quarter.

Toca Boca Jr maintained a steady revenue stream, with weekly earnings hovering around $500-$700. Downloads showed a gradual decrease from 2.2K in early January to about 1.6K by the end of March. Active users also saw a decline from around 13.9K to approximately 11.1K over the same period.

Squishy Magic: 3D Toy Coloring had a modest revenue performance, peaking at $93 in the first week of January and fluctuating around $40-$70 for the rest of the quarter. Downloads started strong at 5.2K in early January but dropped to around 1.5K by the end of March. Active users followed a similar trend, decreasing from 17.7K in mid-January to about 9.9K by the end of the quarter.

Applaydu Play & Discover saw consistent download numbers, starting at 3K and peaking at nearly 4K in late February. Active users showed a steady increase from around 9.9K at the beginning of January to approximately 11.9K by the end of March.

Vlad & Niki Supermarket game earned a weekly revenue of around $130-$250, with a peak in the first week of January. Downloads ranged from 1.7K at the start of January to around 1.1K by the end of March. Active users slightly decreased from about 4.2K to around 3.2K over the quarter.

Overall, these educational games displayed diverse trends in performance metrics, reflecting varying levels of user engagement and revenue generation. For more detailed insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022